Next thing will be Parallax background, lava with beach wave effect and better sprite for the SMs.
Indie GameDev
Saturday, 2 February 2013
Wednesday, 30 January 2013
Stickyming (working title) - 2nd Game for #1GAM
Hi,
I just started to code for my 2nd game : Stickyming (working title).
It will be a lemmings-like with stick figures.
As a player, you will need to escort a certain amount of SMs (Stickymings) from a village to another. Some hazards could be present on the road to the next safe zone. Your SMs will need to craft objects or do actions to continue their trip.
I plan to do a procedural terrain with random hazards and variable length.
What I did today was to create a really basic SMs walking animation and make it work in Unity.
I used Inkscape to draw my stick figure and TexturePacker to pack them in a texture map. In Unity I used the Texture offset to create the animation.
I had some difficulties drawing my stick figures, I will stick with this one, but I will probably change them if I succeed to create better looking stick figures.
Just for fun, I added two colliders at the edge of the screen to force my SMs to change direction.
Next time, I will work on the terrain.
I just started to code for my 2nd game : Stickyming (working title).
It will be a lemmings-like with stick figures.
As a player, you will need to escort a certain amount of SMs (Stickymings) from a village to another. Some hazards could be present on the road to the next safe zone. Your SMs will need to craft objects or do actions to continue their trip.
I plan to do a procedural terrain with random hazards and variable length.
What I did today was to create a really basic SMs walking animation and make it work in Unity.
I used Inkscape to draw my stick figure and TexturePacker to pack them in a texture map. In Unity I used the Texture offset to create the animation.
I had some difficulties drawing my stick figures, I will stick with this one, but I will probably change them if I succeed to create better looking stick figures.
![]() |
Texture packed with TexturePacker |
![]() |
Demo1 : SMs spawn and changing direction. |
Monday, 28 January 2013
First game for #1GAM : Asteroid Trainer
Hi,
This is my first blog for my first game.
I'm a professional programmer for a big simulator company.I usually code in C++ using our proprietary frameworks.
I started learning how to make games last year, but this year will be my first year as an indie developer. I participate at LD48 #25 - Jam and now I'm doing #1GAM. I will be using Unity3d, Gimp, Inkscape, sfxr, sketchup and blender.
I learned a lot with CookingWithUnity.com, walkerboystudio.com and burgzergarcade.com
And now the real thing
Here is my first #1GAM game : Asteroid Trainer.
The player is a spaceship that has to destroy asteroid to make points.
I did it from scratch using what I learned from CookingWithUnity.
I did the model in sketchup8, the sound with SfxR and the music with Autotracker-bu.py.
I found it fun to play, but I would like to add more powerups, a better GUI and some enemies with AI.
But for a first submission, I think I did well.
If you want to play, here is the link : Asteroid Trainer
Stay tuned for my next releases !
Twitter : @_jpcote_
This is my first blog for my first game.
I'm a professional programmer for a big simulator company.I usually code in C++ using our proprietary frameworks.
I started learning how to make games last year, but this year will be my first year as an indie developer. I participate at LD48 #25 - Jam and now I'm doing #1GAM. I will be using Unity3d, Gimp, Inkscape, sfxr, sketchup and blender.
I learned a lot with CookingWithUnity.com, walkerboystudio.com and burgzergarcade.com
And now the real thing
Here is my first #1GAM game : Asteroid Trainer.
![]() |
Asteroid Trainer - Title Screen |
I did it from scratch using what I learned from CookingWithUnity.
I did the model in sketchup8, the sound with SfxR and the music with Autotracker-bu.py.
I found it fun to play, but I would like to add more powerups, a better GUI and some enemies with AI.
But for a first submission, I think I did well.
![]() |
Game screen: Asteroids, bullets, spaceship and gibs |
If you want to play, here is the link : Asteroid Trainer
Stay tuned for my next releases !
Twitter : @_jpcote_
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